Jitscape is the user acquisition platform for Roblox. Developers pay for exactly one thing: a real player, confirmed by the game server itself. A new join, verified playtime, or the milestone you define — open to new players only or to everyone, your call. Reward sites supply that traffic and earn on every conversion, paid in USDT.
No spend minimums · no publisher fees · fraud is never billed
Earn Robux
Live offersServer verification
Settled
$1.00
1×
each player converts once per objective. Ever
$0
billed on rejected conversions. Fraud costs nothing
100%
server-verified. The game client is never trusted
$10
minimum payout, in USDT on Polygon
Four steps, each one enforced by the server. Never by trust.
Not impressions. Not clicks. A player joining your game, thirty verified minutes of play, or the exact milestone you care about — from new players only, or from anyone. Your choice per objective.
Register your game
Verified against Roblox and reviewed before any campaign can spend a cent.
Price the actions you want
New joins, "play 30 minutes", or any custom milestone — for new players only or every player, your choice. One price per objective, a hard daily and total budget.
Drop in one ModuleScript
The JitscapeSDK reports joins and playtime automatically; custom milestones are one line: JitscapeSDK.trackObjective(player, "crafted_sword").
Pay only when it's verified
Every conversion is re-verified server-side against the click. Repeats, bots, and too-fast completions are rejected. And rejected is free.
| Dimension | Jitscape | Typical network |
|---|---|---|
| What you pay for | A verified in-game action: a real player joining, 30 real minutes, a real milestone | Impressions or clicks. Whatever happens after is your problem |
| Fraud handling | Server-side timing floors and one-per-player-forever dedupe; rejected conversions are never billed | Refund requests after the money is gone |
| Budget control | Hard daily and total caps enforced inside the payment transaction | "Spend pacing" that overshoots |
| Payout transparency | Your exact payout stated on every offer, before you run it | Undisclosed rates, often below 50% |
Your users complete game tasks they can see the value of; you earn on every verified conversion. Setup is one themed iframe.
Create a placement
Theme the wall to match your site. Colors, font, layout. With a live preview.
Embed one signed iframe
Your server signs pubId + userId with your secret. Nobody can impersonate your users or your traffic.
Your users earn, you earn
Clear tasks, real payout values. Every verified conversion fires a signed postback to your server. Credit your users in your own points.
Withdraw in USDT
Your share accrues per conversion. Request a payout from $10. Funds lock instantly and pay to your wallet.
How a conversion pays
Say an offer on your wall pays $0.67 for “Play for 30 minutes” — every offer states its exact payout up front. A user completes it, the game server verifies it against the actual clock, and your postback fires with the amount and the user to credit. Earnings-per-click updates live.
$0.67 × 15 / day ≈ $300 / mo
Illustrative math only, not a projection — earnings depend entirely on your traffic and the offers live at the time.
Every check below runs in the database and the protocol, on every conversion. Not in a terms-of-service promise.
| Check | Enforced as | Status |
|---|---|---|
| Player identity | Keyed on the Roblox UserId, resolved server-side at click time | Enforced |
| Duplicate conversion | One conversion per player, forever. A database constraint, not a policy | Enforced |
| Completion timing | Faster than humanly possible, or playtime reported before the clock ran, rejected | Enforced |
| Wall and postback signatures | HMAC-SHA256 both directions; tampered traffic dies at the door | Enforced |
| Ledger entry | Append-only with balance-after snapshots. History is never edited, only appended | Enforced |
| Withdrawal | Reviewed by an operator before funds leave the platform | Human-reviewed |
Only at the moment a conversion is verified and approved. The charge, the publisher's credit, and the budget check happen in one database transaction. Clicks, impressions, and rejected conversions cost nothing.
Jitscape pays you (the publisher) per conversion and notifies your server with a signed postback naming the user. You credit them in your own site's currency at whatever rate you choose.
The game client is never trusted. The server compares every completion against its own click timestamp, enforces playtime durations itself, deduplicates per Roblox account forever, and rejects anything that doesn't add up. Unbilled.
Nothing. You earn on every conversion your wall produces — the exact payout is stated on each offer — and withdraw from $10 in USDT.
10 minutes for joins and quick milestones, automatically extended for playtime objectives (the duration plus an hour, up to 24 hours). The wall states exactly how long they have.
Sign up, pick your role, and go. Campaigns activate the moment your SDK is in place; walls embed with one signed URL.